Frankie Pang

Making the invisible visible

Design engineer for attractions and themed entertainment. I take an experience from a clear understanding of the guest's needs through concept, prototyping, manufacture and installation, and I design each stage with the next one in mind.

Portrait of Frankie Pang, smiling with arms crossed, wearing a blue Apple T-shirt

A project is easiest to understand when it is read backwards from the guest. Select a stage to see how I approach it:

What design engineering means to me

Design engineering sits between creative intent and physical reality. A design that looks refined but cannot be manufactured, installed or maintained has not been finished, and an engineered solution that ignores the guest's experience has missed its purpose. I work across both disciplines so that decisions are made once, with the full picture in view.

Begin with the customer

Every project starts with who the experience is for, what they should feel, and what the operator needs in order to deliver it reliably. From there I work backwards to the concept, the mechanism, the material and the manufacturing method, so that each technical choice can be traced to a real need.

Follow the project end to end

I stay involved from the initial brief through concept development, prototyping, manufacture and installation. Continuity removes the information lost in hand-offs and means that the person who understood the intent is still present when trade-offs are made.

Design for everyone

Guests differ in age, ability, confidence and experience, and they use designs in ways their creators do not always expect. I seek out people with a wide range of needs, including those with accessibility requirements, and I let what they tell me shape the design from the outset.

Design for manufacture

Tolerances, materials, tooling, assembly sequence, cost and lead time are design inputs, not afterthoughts. I resolve them early, when changes are inexpensive, and I document them clearly so that fabricators and suppliers can build what was intended.

Consider the whole picture

I weigh the effect on the user, the intended outcome, the manufacturing process and the environment together. That includes durability in daily operation, ease of maintenance, and the materials and energy that a design consumes over its life.

Selected work

A few recent projects, each carried from the person it is for through mechanism, material and manufacture. The portfolio has the full case studies.

Open the portfolio
Illustration of a banked track section with red and blue rails, a green spine and grey crossties
Tooling · MATLAB · 2026

NoLimits 2 to CAD

A browser tool and a MATLAB editor that take a roller coaster from the NoLimits 2 simulator into SolidWorks as two rails and a spine, ready to build as a physical scale model.

Read the case study
Render of the projected head with an expressive face
Projection & animatronics · 2026

Projected Head

A 3D-printed head that looks around, blinks, smiles and talks with no moving parts in the face. Everything expressive is light, rendered in Blender and projected back onto the print.

Read the case study
Rendered hand on a plinth with each finger's weights shown in a different colour
Blender add-on · 2026

Auto Weight Pro

Automatic weight painting that gets the hard cases right: fingers that stay fingers, clothing that follows the skin, and a rig ready to animate or export.

View product page
AuraBloom lamp with translucent petal shade on a brass tripod base
User-centred product design · 2025

AuraBloom

A lamp that uses light and form as a calming interface for stress reduction, and adds gentle friction to unproductive phone use.

Open the case study

See all projects

About

A lesson from my time at Apple

One customer I met lived with Parkinson's disease and had pronounced tremors in his hands. Because of them he struggled to film his own child, and his videos were too shaky to enjoy. Apple had introduced Action Mode for a different purpose: to keep video smooth when the phone is moving violently, for example on a mountain bike over rough ground.

For him it was almost a perfect fit. He could record steady, lovely footage of his child growing up and look back through those memories, while other accessibility features helped him control his phone despite the tremors. The feature was never designed with him in mind, yet it changed what he was able to do.

It showed me that the real impact of a design is decided by the people who use it, often in ways the designer never imagined. In attractions, guests will use every ride, queue and environment in ways we did not predict, so I design with that margin in mind and I keep listening to them.

I am the founder of Frankie Pang Studios, a London-based practice working at the intersection of design, architecture and technical making. My projects range from brand and product visualisation to experimental fabrication and custom-built tools, and they share one method: understand the person the work is for, then engineer every detail to serve them. I am also studying for an MEng in Global Design Engineering at ASU London, which runs until 2028.

At Apple I spoke every day with people from every walk of life, from children and teenagers to older adults, including many customers who were deaf, blind or had limited motor function. I saw how a product that looks simple can shape someone's day, and I heard what people expect, how they really use it, where it falls short and what they wish it did. That taught me to ask of every decision how it will affect the customer, and how it will affect manufacturing, implementation, the environment and the reputation of the company.

I have kept my skills deliberately broad. I understand mechanical and electrical engineering well without being a specialist in either. My speciality is working with people and groups and making the invisible visible: the small details that reach a very large customer base.

The attractions and themed entertainment industry is equally broad, and it will always need people who specialise deeply in their own disciplines. What I have identified is an open space alongside them, for someone with the mindset and skills to hold the whole picture together: to connect story, mechanism, safety and operations, and to carry an idea through to a result that is reliable, manufacturable and maintainable, and that still has a positive impact on the guests who experience it day to day. That is the role I want to fill.

CV

Experience

2022 – Present

Founder and design engineer

Frankie Pang Studios · London

Leads projects from brief to delivery across branding, product visualisation and experimental fabrication.

August 2025 – January 2026

Specialist

Apple · Regent Street, London

  • Guided customers by asking about their needs first, then matching them to solutions through hands-on demonstrations.
  • Supported customers with accessibility needs, including using SignTime to assist British Sign Language users and Live Translation on AirPods.
  • Partnered with the Business team on one-to-one consultations for business customers.
  • Helped customers after difficult Genius Bar repairs and supported the Backstage team with operations and fulfilment.
October 2024 – December 2025

Student Ambassador

ASU London

Represented the university at open days, campus tours, school visits and recruitment events.

July – September 2024

Emergency Department Porter

NHS · Sutton in Ashfield

  • Provided patient transport and logistical support across a 140,000 m² hospital site, memorising its layout within a week to plan efficient routes.
  • Coordinated urgent transfers and delivered equipment, medications and instruments.
  • Kept a calm, reassuring presence for patients and families in high-stress situations.
June 2021 – July 2024

Front of House Supervisor

Jade Cottage · Nottinghamshire

Led day-to-day front-of-house operations, trained new staff, kept operational records and maintained consistent service quality in a fast-paced environment.

July 2023

Assistant Product Designer

Linney · Mansfield

Designed sustainable products from by-products of the company's facilities, applying circular-economy and material-innovation principles.

Education

September 2024 – June 2028 (expected)

MEng Global Design Engineering

ASU London

August 2022 – July 2024

A Levels

The Brunts Academy

Skills

CAD and 3D modellingPrototypingDesign for manufactureDigital fabricationEmbedded systemsUser research and inclusive designProjection mappingMATLAB and web toolsSustainable designBrand and visual design

Languages

English, Mandarin and Cantonese (native or bilingual).

Certifications and awards

  • VEX Robotics Competition Judge
  • Duke of Edinburgh Bronze Award
  • The Scholars Programme

View full profile on LinkedIn

Contact

If you are developing a ride, show, installation or themed environment and need a design engineer who can connect the creative concept with manufacturing and operation, I would be glad to hear from you. Please include a short description of the project, its timeline and the challenge you would like to discuss.

[email protected]

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